Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

CiteULike is a free service for managing and discovering scholarly references - click here to get started.

Sign In to gain access to subscriptions and/or personal tools.
International Journal of High Performance Computing Applications
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by EI-Gamal, M. A.
Right arrow Articles by Palfrey, T. R.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Computational Issues in the Statistical Design and Analysis of Experimental Games

Mahmoud A. EI-Gamal

DIVISION OF THE HUMANITIES AND SOCIAL SCIENCES CALIFORNIA INSTITUTE OF TECHNOLOGY PASADENA, CALIFORNIA 91125

Richard D. McKelvey

DIVISION OF THE HUMANITIES AND SOCIAL SCIENCES CALIFORNIA INSTITUTE OF TECHNOLOGY PASADENA, CALIFORNIA 91125

Thomas R. Palfrey

DIVISION OF THE HUMANITIES AND SOCIAL SCIENCES CALIFORNIA INSTITUTE OF TECHNOLOGY PASADENA, CALIFORNIA 91125

One goal of experimental economics is to provide data to identify models that best describe the behavior of experimental subjects and, more generally, human economic behavior. We discuss here what we think are the three main steps required to make experimen tal investigations of economic games as statistically informative as possible: finding the solution of the ex perimental game under the postulated equilibrium or other economic models, selecting from a potential class of experimental designs the optimal one for dis criminating between those models, and choosing an optimal stopping rule that indicates when to stop sam pling data and accept one model as the best explana tion of the data. Each step can be computationally in tensive. We offer an algorithmic presentation of the necessary computations in each of the three steps and illustrate these procedures by examples from our re search on learning models in experimental games with incomplete information. These three steps of experi mental design and analysis are not limited to experi mental games, but the computational burden of imple menting these algorithms in other experimental envi ronments—for example, market experiments—requires further considerations with which we have not dealt.

International Journal of High Performance Computing Applications, Vol. 7, No. 3, 189-200 (1993)
DOI: 10.1177/109434209300700302


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?